- Prototype -

About the EduArt2002

Push your creativity to the limit with the EduArt2002. Utilizing cutting-edge digital tablet technology, the EduArt2002 allows users to re-paint art masterpieces and original works of art – including photographs imported from a digital camera. Original artwork and photographs are put through a minimizing process unique to the EduArt2002 that creates an outline. That outline is projected onto the tablet along with floating paint tool icons and a color palette that the user can move across the digital canvas. The artist can select from numerous art styles, paint types and colors, surface types, and brushes. At any time the user can toggle between the original work and the work in progress. Additionally, when working on a known painting, information about the style, artist, and symbolism are a touch away. The EduArt2002 can even evaluate the current state of the work and provide tips based upon the art style and the artist profile (i.e. Impression and Claude Monet). Once a work of art is completed, it can be transferred to a computer or printed onto photo quality paper – with a resolution suitable for framing.

How will the product benefit the customer?

This powerful new tool will revolutionize the art and art history classrooms and immensely expand the museum experience.

  • Teachers will no longer have to worry about obtaining supplies and the messy cleanup of traditional art projects, thus expanding the number of opportunities students will have to express themselves creatively. Additionally, art projects will no longer be limited to the art classroom (i.e. world history classes).
  • Students will learn to critically view works of art by taking a critical "tour" of a work of art.
  • The portability of the EduArt2002 allows students and art enthusiasts to create a masterpiece in any environment or setting.
  • Museum visitors can learn more about the art on display and can attempt to sketch the work.

Why the EduArt2002 is a viable product?

  • While K-12 art departments struggle to provide necessary art supplies, educational technology grants from the federal government, state governments, and private foundations continue to fund technology programs across the curriculum.
  • Art and history teachers can effortlessly expand their integration of art and art history into the curriculum.
  • Museums will be able provide a more interactive experience for visitors, deepening the experience. Patrons who enjoy their experience either return for proceeding visits or donate to the museum foundation. Also, museums could sell EduArt2002 CD-ROMs of their collections.

What is different about the EduArt2002?

While there are high-end and low-end applications that have paint functions, none have the focus on fine art. The EduArt2002’s specialized processor gives it the power of PhotoShop and Illustrator combined with the simplicity of KidPix. People with little or no computer experience can create masterpieces with the ability to select paintings from numerous art styles, beginning and advanced artists can re-create a Monet, or a da Vinci, or a Picasso. Plus, you can import your favorite photographs and paint them in any of the art styles.

Marketing strategies

  • Showcase the EduArt2002 at state and national K-12 technology, education, art, and social studies conferences. Teachers and technology coordinators will be invited to visit the EduArt2002 booth and see the device in action.
  • Develop partnerships between art museums and local school districts.
  • Select a museum to test the product and use the resulting testimonials as a marketing tool.
  • Develop a partnership with Painter Software.

Credits

The following web sites provided information on the Art History portion of EduArt2002.

Artcyclopedia
Art History Resources
Web Museum - Paul Cezanne


By: Alex Fernandez, Dan McDowell and Elsa Tapia